Ant modeling guide
Ants in Antkeeper are modular, with each body part created individually, then pieced together by the game engine as a whole ant. Ant body parts need to be modeled according to a strict set of conventions to ensure different parts are compatible with each other. Modeling conventions for each type of body part are given below.
Heads should be scaled so that the neck socket has a radius of 1.
Mandibles should be scaled so that they fit into a mandibular socket with a radius of 1.
Eyes should be scaled assuming that an average ant eye has a radius of 1.
Antennae should be scaled so that the scape fits into an antennal socket with a radius of 1.
Thoraxes should be scaled so that their Weber's lengths are 1, allowing them to be properly re-scaled in-game according to the sizes of different ant breeds and castes.
All wings should have their origins on the point of rotation, and be aligned so the dorsal surface faces the positive Z-axis, with the wing's leading edge facing the positive X-axis on left wings, and negative X-axis on right wings.
Forewings should be scaled so that the distance from origin to wingtip is 1. Hindwings should be scaled so that the distance from origin to wingtip on their corresponding forewings is 1.